![]() The original id set of levels I would call anything else but immersive, they are same-y and the tile set is very limited. 'A total lack of immersion' uhhh, wouldn't Wolf3D be considered much less immersive compared to Doom and Quake? Everything is on one plane/elevation, it's all 90 degree angles, there's no textured flats (ceiling/floor), and making levels for Wolf3D and making them genuinely interesting and immersive is no small feat. ![]() 'levels go on for way too long' so which is it? Are they even different from each other? I'd wager if anything Wolf3D levels take longer to complete because of how maze-y they are, even after playing the game several times through, I still get lost from time to time even though my spacial awareness in that game is pretty good. 'Levels that take too long to finish' vs. Also Wolfenstein 3D literally has universal ammo for all three guns, so I don't understand your argument here. ![]() Quake III and Doom 3 all have different ammo types for each gun. ![]() Shared ammo pools? Unless you mean Doom 1-2 and Quake 1 (and II to a very minor extent, cells shared between hyperblaster and BFG), where an ammo type is shared between no more than two weapons at least. ![]()
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